
If the tense ballet of steel doesn’t click, then the whole package falls apart. If you dug Soulcalibur’s single-player modes in the past, this is very much up the same alley, and of the same quality.īut the heart of Soulcalibur is its combat. I’m still working my way through it-it’s much lengthier than the campaign, even by sheer volume of fights-but it’s a wealth of activity that never quite gets too repetitive. Each bout can have conditions applied, like slippery surfaces or your opponent only being vulnerable to a certain kind of attack. You can level up, get more powerful weapons, and consume food to give you boosts in fights. It’s mostly text-based with a few cutscenes, like the main campaign, and over the course of the story a few role-playing game mechanics start to slip in. You take your character on a journey, played out on a large map with different nodes representing events or battles. The character creation is simple to use and surprisingly adaptive, allowing you to make all kinds of things: monsters, popular fictional characters, or even Philadelphia Flyers mascot Gritty. While their fighting style has to adhere to one of the casts’, your avatar’s appearance can range from a spooky skeleton to a lizardman, automaton, colossus, or just an average human. Libra of Soul isn’t about the main cast, but rather, a create-a-fighter you make in whatever image you want. Of special note are Geralt’s ministories, which play out like an extra bit of Witcher content and feature the same voice actor as the games, Doug Cockle.

It’s enjoyable, but I had more fun with the individual character campaigns, which give each a little more room for their personalities to breathe. Most of the main campaign is presented through audio and static illustrations, save a few cutscenes for critical moments. It’s a pretty straightforward mode, with plenty of characters popping in for cameos and some light humor. Soul Chronicle features one main story, following the staff-wielding Kilik’s quest to destroy Soul Edge, the nefarious blade that corrupts people and seems to emanate raw evil. Soulcalibur VI has two main single-player modes, one centered around the game’s cast (Soul Chronicle) and one focusing on a created fighter (Libra of Soul). The latter is a surprisingly strong draw, though it doesn’t seem so up-front. Here's what's included in the SoulCalibur VI Collector's Edition for $149.99.Īre you excited for SoulCalibur VI ? Which edition will you get? Let us know in the comments section below.Soulcalibur VI keeps that spirit alive, offering a lot to do whether you’re a multiplayer monster or more content to womp the computer opponent under varying circumstances. The Collector's Edition is really where the SoulCalibur VI love is at. Season Pass (included access to three DLC fighters and two armor packs).Here's what's included in the SoulCalibur VI Deluxe Edition: The Deluxe Edition will give you access to even more stuff for $99.99 If you want to really show off your SoulCalibur love, you can pre-order SoulCalibur VI to receive a special theme for your console.
#Soulcalibur vi platforms Pc
The same is likely for Xbox and PC players.Īs always, we recommend hooking up your system to an ethernet connection if possible, since Wi-Fi downloads can take hours. EDT, which means those not on the East Coast will be able to dive in on Thursday. The official PlayStation Store page for SoulCalibur VI states it will be available starting at 12 a.m.
#Soulcalibur vi platforms download
If you're looking to download SoulCalibur VI for PS4, Xbox One or PC you can do so starting Friday, Oct.

WHAT TIME CAN YOU DOWNLOAD SOULCALIBUR VI? The box art for 'SoulCalibur VI' Bandai Namco
